![]() ![]() If you want to render it in as well, all you have to do is go to the Shader editor, and switch it from object to WorldĪdd in an enviroment texture node by shift + A and searching Environment Texture, then click on open. But, if you want the lights from Material preview mode to carry over to Rendered Display mode, all you have to do is uncheck scene lights and scene world from the dropdown next rendered display icon on the top right, as shown below. ![]() Then comes Rendered Dispay mode, there we're supposed to add in lights and everything, so that we, the user have full control. In Material Preview Mode, blender applies a default HDRI (World Lighting) so that we can see the materials without any lighting. Okay, so the thing is, what you're viewing in the viewport, that's Material Preview Mode. ![]()
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